Indoor Soccer (futsal) Rules

BRISBANE CITY INDOOR SPORTS SOCCER RULES - SUMMARY Goalkeeper�s area is �Offside� to ALL players other than the goalkeeper Goalkeeper can not kick or throw the ball over half way on the full when distributing the ball from inside the keeper�s area Back Pass Rule � If the keeper touches the ball and controls the ball inside the area, the ball must touch 2 players (or the opposing team) outside the area before it can be returned to the keeper inside the area Players cannot use their body to gain an advantage eg. No Pushing, Bumping, Shouldering, Nudging etc.. No slide tackles or playing from the ground � � � BRISBANE CITY INDOOR SPORTS SOCCER RULES Indoor Soccer within this centre is played on a net enclosed double netball / cricket court with no outs. The game is to be played within the guidelines set out below, played in good spirit and with good sportsmanship. All players must abide by the referee�s decision and understand that all decisions are made at the discretion of the referee. POINTS PER GAME During grading games (NO BONUS POINTS) teams will receive the following points � Win = Four (4) points, Bye = Four (4) points, Draw = Two (2) points, Loss = Zero (0) points. If a team joins the competition late, management reserves the right to award one regular bye (4 points) for the first missed game, then �late start� byes of two (2) points per game missed thereafter. During regular season games (BONUS POINTS) teams will receive the same points as grading games including � One (1) bonus point for every three (3) goals scored per match eg. 6-3 scoreline � winning team will receive 4 points for win PLUS 2 bonus points for goals, Losing team will receive 0 points for loss PLUS 1 bonus point for goals. FINALS Players must play at least one third of their teams total games in order to qualify for finals. Management reserves the right to consider and allow players who are under qualified to take the court. It is the responsibility of team captains to ensure players are ticked off and signatures are on their team card. Semi Finals � (NO EXTRA TIME). If at the end of full time the match is a draw, the team who finished higher on the ladder will progress to the Grand Final. Grand Finals � If at the end of full time the match is a draw, teams will play 5 minutes each way of extra time. The first team to score wins and will hence end the match. If no team scores in extra time a penalty shootout will occur � No subs are allowed to enter the court to take part in the shootout. Each team shall have 4 shots. If the score is level at the end of the shootout, then sudden death shots shall decide the winner. PLAYING TIME All games are 2 x 20 minute halves with 2 minute break for half time. The clock does not stop for any reason, unless authorized by management. Teams must be ready to take to the court as soon as the previous game finishes. THE TEAMS On court, teams may have a maximum of 5 players � 1 goalkeeper plus 4 outfield players � and no more than 4 substitute players per match (maximum of 9 players total). Teams must have a minimum of 3 players on court at all times to constitute a proper game (for the team to earn points). If a team has � 2 players or less when the game clock commences and the game has not started, the opposing team will receive 1 goal every four minutes until the team has 3 or more players. To avoid this situation, teams may use �fill in� players from other teams to get the game started until the team�s actual players arrive. During this time, the 2 or less players who are the actual team, must stay on court and can not substitute with any �fill in� players. If the team still has 2 or less players at half time, the opposing team will win on forfeit. 3 or 4 players only then those players must stay on court at all times. �Fill in� players are permitted to take to the court and if required may substitute with other �fill in� players. 5 players only then those players must stay on court at all times. �Fill in� players are NOT permitted to play. SUBSTITUTIONS Players � other than the goalkeeper � may substitute at any time without play stopping. Players coming on to the court must not enter until the player coming off has left the playing arena. There are no limits to how many substitutions a team makes. Goalkeepers who wish to substitute can only do so when play has stopped eg after a goal is scored, when a free kick is awarded, a goal kick is awarded, when the ball goes out of play etc.. Injured players � the referee should only stop play if a team is going to be disadvantaged by an injured player, or if there is danger to a player injured. The game should not be stopped for minor injuries. Blood Rule � Open or wet wounds must be covered by sufficient dressing. Fill in player can substitute for blood rule. KICK OFF At the start of each half, and after a goal is scored, the kick off takes place from the centre of the court and must be played forward into the opposition half. Before the initial player replays the ball, another player must touch the ball. A goal can not be scored directly from a kick off ie. the ball must touch at least one other player. All players from the defending team must remain inside their defending third until the initial player kicks the ball forward. USE OF THE BODY Indoor soccer is different to outdoor soccer. Players are not permitted to deliberately use their body to gain advantage by pushing, bumping, shouldering or nudging. When approaching the ball, players must run in a direct line of path to the ball. If a player steps off that line, causes contact and disadvantages an opposing player, the referee should award a Free Kick to the opposing player. When two players are running towards the ball � If one player is slightly in front of the other, he/she has the right to gain possession of the ball. Any contact made will be deemed the fault of the player who is slightly behind and a Free Kick should be awarded. FREE KICKS All Free Kicks are �Indirect� unless instructed by the referee. Defending players must remain at least 2 metres from the ball until the free kick has been taken. Free Kicks should be awarded when a player � Uses their body to gain an advantage. Does or attempts to kick, trip, throw, hold, strike or push an opponent. Intentionally or unintentionally handballs the ball with their hand or arm below the shoulder. Plays the ball from the ground or a slide tackle. Is offside. Indirect Free Kick � Must be touched by at least 2 players for a goal to be scored. Direct Free Kick � Should be awarded for any infringement that restricts the attacking team from having a shot on goal. Goal can be scored without touching another player. Penalty Kick �Should be awarded for any infringement that stops the attacking team from scoring an almost certain goal. To be taken directly in front of goal, 1 metre out from the semi circle line. Player taking the penalty is not allowed more than 2 steps before striking the ball. Goalkeeper is the only player allowed to defend the shot and must remain on the goal line until taken. All other players must stay out of this third until shot is taken. OFFSIDE The semi circle around the goal is known as the goalkeeper�s area and inside this area is �offside� to ALL players other than the goalkeeper. Players are permitted on the line but not over, or inside the area. If the ball is on the line, all players including the goalkeeper may play the ball. If a defender enters the area and � Has no affect on play � the referee should call �Play On� and instruct the player to stay out of the area. Affects play but does not stop the attacking team from having a shot on goal � the referee should award an �Indirect Free Kick� to be taken 2 metres from the semi circle, where the infringement took place. Restricts the attacking team from having a shot on goal � the referee should award a �Direct Free Kick� to be taken 2 metres from the semi circle, where the infringement took place. Stops the attacking team scoring an almost certain goal � the referee should award a �Penalty Kick�. If an attacker enters the area and � Has no affect on play � the referee should call �Play On� and instruct the player to stay out of the area. Affects play or distracts the goalkeeper � the referee should award an �Indirect Free Kick� to be taken by the goalkeeper inside the area, where the infringement took place. Scores a goal � the goal will only count if the player is inside AFTER the ball crosses the goal line. GOALKEEPER RESTRICTIONS The goalkeeper may use their hands to play the ball only when the ball is inside the area or on the line of the area. Once possession is gained, the goalkeeper may keep the ball inside the area for only 5 seconds. Opposing players must give the keeper 2 metres. Outside the area the goalkeeper is not permitted to slide, dive, lie down, roll over etc. If the ball goes behind the goals, a goal kick should be awarded within the keeper�s area (Indirect Free Kick). Back Pass � When intentionally distributing the ball outside the area to a team mate (not including a save), two players other than the goalkeeper must touch the ball before the ball can re enter the area (unless it is clear to the referee the pass was going through the area to another player). The keeper can pick the ball up at any stage. Half Way � If distributing the ball from inside the area, the ball must not travel over half way on the full unless the keeper has made a save. The resultant �Indirect� Free Kick should take place 2 metres from the keeper�s area. The keeper may bring the ball outside the area and score from anywhere on the court. NET ABUSE The improper use of the net to propel, push, hang, hold, deliberately jump into or climb the netting is strictly forbidden. CARDS Yellow = Warning, Blue = Sin bin at referee�s discretion, Red = Send off for remainder of game & likely suspension Reasons to be given a card � Language, Disrespecting the referee, Misconduct, Unsportsmanlike behavior, Aggressive or dangerous play, Mistiming of a tackle. If, in the referee�s opinion, a player commits a foul that deserves a straight send off, the referee does not need to give that player a Yellow card or a warning. If a player is given a second Yellow, a Blue card or a Red card (depending on the severity) must follow.